Sony Launches 360 Virtual Mixing Environment for Spatial Sound

Sony Launches 360 Virtual Mixing Environment for Spatial Sound

Sony has announced the launch of a new measurement service and software for their 360 Virtual Mixing Environment (360VME)

It is a spatial sound technology that uses headphones to reproduce the sound field environment of a reference studio with high accuracy.

The demand for spatial sound content in music, movies, and games is on the rise, and this has resulted in production studios employing multi-channel monitor environments.

However, creating spatial sound content in studios equipped with multi-speaker environments is limited due to the number of compatible studios available.

To address this issue, Sony’s 360VME service reproduces the sound field of a multi-channel studio with headphones, enabling creators to produce high-quality spatial sound content from virtually anywhere.

The measurement service offered by Sony allows creators to measure their hearing characteristics in the studio and create customized 360VME profile data.

With the use of the profile data and dedicated software, headphones can virtually reproduce the sound field environment of the studio, making it possible for users to produce high-quality spatial sound content such as “360 Reality Audio” from almost any location.

Sony has partnered with three influential studios in the United States and Japan, and each studio will start providing measurement services and dedicated software from June.

Additionally, Sony’s MDR-MV1, an open-back monitor headphone that is planned to be newly released, will maximize the performance of the 360VME, providing even higher precision in reproducing the sound field environment of the studio when used together.

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